I'76: Answers for the Driving Enthusiast
A few months ago, I received a letter from one C. Baho, who asked many
exacting and technical questions. Questions most people just wouldn't know
to even ask. Unsprung weight, cross weight balancing, strut tower
reinforcements, the whole hog. So for all you weekend road warriors who
are wondering how I'76 fits into realities performance cars and
modifications, read on... What you find may be depressing, but hey, you
get to put guns on these cars, so it can't be that bad!
Mr. Sui,
Thanks for making a science out of this wonderful game. Too bad for you,
you probably get a lot of guys like me asking you the same dumb questions,
but here goes: The manual says that different size wheels have different
weights but there is no weight change when configuring vehicle. Do wheels
not count in curb weight?
About wheels:
1. What do the do in terms of size? Better road grip, damage resistance,
both, or what?
2. What sort of effect, if any, does putting different size wheels on the
front and back of cars have?
3. Any drive issues -- RWD, FWD, AWD? I take it they are all RWD, as most
of the "real" cars were. Are the rear wheels the ones with
"bite?" Where does chassis reinforcement come in handy with
regards to traction and steering?
General config:
1. How can one calc the results of diff engines in any given car? I
suppose the horsepower is set, but acceleration differs?
2. How to calculate road grip - lateral acceleration? What have you found
to be the one car/config that "corners on rails?"
3. What good is side chassis reinforcement? I always drop mine to the
absolute minimum and seem to do fine -- but am I missing something?
4. Does front/rear weight distribution have an effect?
5. Do brake choices - including the special, X-Aust Brake, have an effect
on the hand break?
6. Do the specials weigh anything? As ammo is used, does it lighten the
car?
7. In what increments does weight make significant changes: is it per
pound or like in tens or even 100's?
8. Does anybody or any site have data on all the cars in Nitro pack like
the original I76 player's manual?
9. Do the lower (1st and 2nd) gears have different performance in
acceleration, uphill grip, or engine breaking?
Baho! Your making my life difficult! These are some of the hardest
questions I've ever been asked, mainly because most of you questions are
items which can't really be tested with any accuracy, but rather it goes
on gut feel, so here are my guts... :)
[guts pic]
Now onto some answers. In I'76, bigger wheels
(rims, actually) are always better. They provide more traction/grip
(possible because the game physics know that smaller rim size=greater
torque on the fly?), take more damage, and handle progressively better the
bigger they get. It's obvious they should weigh more, and have a huge
effect on performance (being unsprung weight), but they don't change
weight at all. Dissimilar
rim size is an effective strategy in some situations. I
can remember many a deadly duel for the 1st place spot on the AVA ladder
against EMP Zaphod, who, in an attempt to avoid my AIMs while lining up
for his merciless backpedaling mortar attacks, equipped his car with
13" wheels in the rear for an awesome increase split second jink
reaction times to avoid my A9's. This was a viable tactic and he nearly
prevented me from retaining my ranking on the AVA ladder. All
cars in I'76 are true RWD (rear wheel drive). However, they can
be driven in FWD format while in reverse, and true to their form, you will
find increased climbing ability from a dead start in reverse (FWD cars are
better climbers then their RWD brethren). No cars are AWD, but that would
be a neat hack for someone to do...
Horsepower per engine is set, but I
can't really tell you, other than through the SSSG engine analysis study,
how much power there is, and even then, there is torque to consider. By analyzing
the data however, it would appear that the 6 cyl engine has near 200 HP,
the V-8 250, the V-8 SHO 300+, and the V-10 near 400 HP. In the end, just
like real life, it's all about your power to weight ratios. Small cars
with small engines are just as fast as big cars with big engines, except
they handle better. What corners on rails?
Hard to say, but in no particular order, ABX Lep, Phadera Rattler, Picard
Pirhana, just to name a few. And that's with the coil overs and 16"
rims. All those cars are fairly light and have good body weight
distribution (which is why they don't spin out so easily). Side
chassis reinforcement is usually only good for protecting you
against getting T-boned by an enemy in combat. Usually not worth the armor
loss, but you take a risk... Front rear weight
distribution does have an effect, but I'm not sure if what YOU
place on the car makes much difference. Some cars, like the Manta, or the
Jackrabbit, handle plain weird because of their overall shape. In talking
with ex-activision test technician, I was told the E-brake
physics are exaggerated and modified to fit into I'76 combat,
so I'm inclined to believe you can't effect them; that they're hard coded.
Ammunition and specials appear to have no effect
on weight, though it'
obvious to me a blower will tack 50 lbs. onto your front end... Personally
I don't notice much difference in handling from weapon to
weapon changes, the car will handle better with no weapons... but then who
are you going to kill like that? Currently, I
know of no site which contains the in-depth data on I'76 Nitro vehicles,
though Badlands may have at one time, that site has since been closed.
Manual vs. Automatic shifting,
a test of this exact situation was conducted several months ago by
several I'76 players. I would have posted results but,
unfortunately, there's simply not much to say except don't bother
with manual when it comes to accelerating... As for engine
durability.. that would be a neat thing, but the only way to blow
up your engine in I'76 is to use good aim and lots of
ammunition... ;) |
Manual vs. Automatic Drag
Racing...
|
"Extensive testing has proven
that there is no more of an increase in acceleration
using 1st and 2nd gear toggles than staying on drive
gear. We conduted a series of experiments focused on
several vehicle chassis-engine combinations, and sadly,
there was no evidence to support our hypothesis that
performance could be gained in this manner."
- R66 The Jaff
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Conclusions:
Great questions, many I had found asking myself at one time or
another, it's unfortunate for us "drivers" out there, but I'76
simply doesn't provide for those looking for real world driving situations
and conditions. It's simply a hardcore, Mad Max meets Jimi Hendrix kind of
trip into another dimension, something it does very well. I've inquired
into the possibility of camshaft grind options being available for I'82
but the reply I received wasn't even half serious. From the developer
side, there is no interest in making I'82 a 'realistic' auto combat game.
Let's hope then, at least, they release the source code so those dedicated
to making the Interstate games the best they can be can do it ourselves.
Thanks for your questions Baho, as always, it's a pleasure to provide
answers!
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